"WoW has markets and prices, including an auction house with many buyers, many sellers, and a wide range of products for sale. Prices are readily observed—starting prices, buyout prices, relative prices at one time, changes over time. Actual sales prices are a bit harder, but if your students are active players they are probably buying and selling things and could be persuaded to keep track of prices paid and received and make the information available to the rest of the class."
Not a bad idea really, and certainly not a new one. Classes based on popular media have appeared before like "The Science of Harry Potter" in Frostberg State University and "Simpsons and Philosophy" in University of California at Berkeley. Friedman is positive that the interactive nature of the game will keep the students involved and interested in the subject, not to mention the fun and excitement of the game itself.
Read David Friedman's blog
Source: World of Warcraft as a College Course?
There are a lot of ways you can apply what you learn in an econ class to wow. The auction house can almost be a game by itself. There are also a lot of people (like me) who sometimes see themselves playing the game because they enjoy the AH and economy of it.
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ReplyDeleteNice post. thanks for sharing such a great information shared here about the World of warcraft which is an interesting game which I like most. When I was poor in reaching the higher levels of the game. Later I came to know about the Leveling Guides which are more helpful to move across the various levels of the game.
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